2D-platformer game developed for the 152 Weekly Game Jam. The theme was shelter and the objective of the game is to go as far as possible while taking shelter from the rain. The rain does more and more damage the longer you play the game so it might be a good idea to skip some umbrellas in the beginning.

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AcidRain Windows.rar 14 MB

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(1 edit)

Made it 132m :)

I like that the rain gets harder so you have to balance running/shelter. It would be nice if there was an indication of how far away the next umbrella is, thought, so it doesn’t feel so much of a leap of faith!

Ye I know I had that thought to begin with but then I would have to make a complete map so I decided to make it auto generated. So the truth is that I don't really know how far it is to the next umbrella. There is a 5% chance that it will spawn when a new ground tile is generated. I have some plans to add more any maybe a distance indicator to the next umbrella isn't such bad idea when I have time. 

Thanks a lot for playing!